Welcome to The Bridge Burners: The Planetside Legacy

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Wednesday 21 March 2007

The Planetside Legacy, complete storyline

The Bridge Burners: The Planetside Legacy
The Complete 7 Series

Series 1: The Amerish Zerg
One year on from the massacre that was the Flagrance of Cyssor and the 4th Black Guard have established themselves on the Vanu Sovereignty home continent of Amerish. Since Auraxis shifted apart in the Bending event the 4th have began to train a new heavy weapons unit known as the Amethyst Lancers to combat the threat posed by Battle Frame Robotics. On a day like most others Amerish falls victim to the brunt of the entire New Conglomerate zerg and though the 4th, better known as The Bridge Burners in honour of General Staceh, put up a valiant defence but the sheer force of numbers eventually overwhelms them. It’s now a race against time for the Vanu Sovereignty to mount an assault that will retake the continent and recover the research data from HoaX’s labs under Ikanam, specifically data derived from fragmented information on an Ancient Starship known as the Dromon. The Amethyst Lancers get their first real test when they come up against a BFR hybrid armed with Ancient Tech weaponry.

Series 2: The Sanctuary War
When a series of break-ins occur across Sanctuary the clues seem to point to one frightening possibility, that the New Conglomerate has somehow managed to break the SancLocks that have keep the former colonial centres safe. Whilst the VS rush all hands to scan every inch of the continent the Sabres unit sends word of a massive NC force moving through Forseral, and following them through the warp bubble they have found themselves standing on the Terran Republic Sanctuary. Latex proves that Sanctuary security hasn’t been compromised but in doing so has shown the threat to be graver than anyone has known, there is a traitor within the Vanu Sovereignty. As a witch-hunt begins Auraxis is shaken as the next Bending event fast approaches and in a race against time the VS mounts what is to become the largest single engagement in the history of the Auraxian War. Only a few of those involved actually know the truth about how the war is going to dramatically draw to a close. Meanwhile in a matrix deep beneath the Supai Cavern HoaX’s data is becoming a reality and soon the world may witness the greatest feat of the VS.

Series 3: Shadows and Shattered Worlds
The Bridge Burners wake up to find themselves aboard the starship Concordia, against all probability they have survived the destruction of Auraxis. They pick up a distress beacon of NC origin, but before they can investigate a TR fleet arrives through the wormhole. Back in known space a less than reputable trader recognises Staceh as the Butcher of Larzoss who seems to be travelling with other companions of questionable reputation, and he sells them out to the TR. In the heat of Battle Vastian suddenly enters a seemingly random set of co-ordinates and the VSC slipstreams out of the system. Arriving at the Free Colonies Vastian’s past suddenly catches up with him, and as he struggles to come to terms with what he has been told his mind is further clouded with his reunion with his supposed wife-to-be, and their 7 year old daughter.

Series 4: Whisperings and the New Atlantis
The VSC are trying to uncover the purpose of the Galactic Machine of which Auraxis was once a part of and whilst exploring a region of space near the galactic edge Concordia disappears with all hands. Victoria meanwhile was in the Corporate District acquiring equipment and provisions where Vastian thinks that he spots Bluestar, but before he can verify it he loses him in the crowd. Surely the TR would have executed the NC survivors? Aven hears rumours of an army massing within the Corporate District, specifically territory controlled by the Deep Space Research Conglomerate, but before they can check it out they receive word from the Bazon at the VS interim command in the Colonies that Concordia has vanished. Arriving at their sister ship’s last known co-ordinates they are stunned to discover that a planet has inexplicably appeared, but before they can signal anyone Victoria’s systems all shift to automatic and the craft is guided down to the surface, where she shuts down. Meeting Staceh they discover that this technologically advanced world appears completely and meaninglessly abandoned, this is Caer’Durath; the world on the edge of existence, the ancient Vanu homeworld.

Series 5: That Which Lurks in the Darkness
The TR 101st Fleet has turned against the Republic, and uniting with the DSRC the New Conglomerate has risen from the ashes of Auraxis. The VSC find themselves in the midst of a very familiar civil war, but before they can become involved they must first deal with the twisted creatures that were once the Ancients that have begun appearing over Caer’Durath and outlying systems. They intercept a TR transmission detailing several colonies that they’ve inexplicably lost contact with, and investigating the situation the VSC discover that the galaxy may be in far greater peril than anyone realises. With the Galactic Machine weakened by the destruction of Auraxis the Formless Ones, the old enemy of the Vanu have once again been able to enter certain parts of the galaxy. These regions have become dead zones, anyone who enters is little more than bait for the Formless. The VSC return to the infested Caer’Durath in hope of finding a way to push back the Formless Ones, but they may not have the manpower to beat back the Twisted Ancients.

Series 6: Touching the Void
The galaxy burns. The NC and TR battle amongst themselves whilst simultaneously trying in vain to beat back the shadow forces of the Formless. At the VS Enclave on Caer’Durath the Vanu continue to manufacture their fleet using Ancient materialising technology, which leads to Latex discovering the Global Matrix- the device that had originally been used to construct Auraxis. Before she can report this to Staceh she makes a further discovery of far more profound implications; the Auraxis matrix files include not only the matrices for all the different flora and fauna for the world but also the matrices for about 7000 Ancients.

Series 7: The Coming of the Ancients
With Auraxis once more as part of the Ancient Machine the fractures in space/time are sealing and with the help of the Ancients the Formless are finally getting pushed back to whatever hell they call home. On the verge of victory it becomes clear that the Vanu have no intention of leaving the galaxy they once lost in the hands of an upstart race such as humanity. From the materialising fields of Auraxis and the spires of Caer’Durath to the palisades of Ancient Terra the united factions of mankind face the greatest war they have ever known, and it may be the last.

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